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The Fundamental Dual

 

The Fundamental Dual  DJWiij-FundamentalDual.zip (Right Click, Save As...) - Contains .PIE file, .TKS file and Layout JPG. 
 DJWiij-FundamentalFlickstart.zip (Right Click, Save As...) - Contains .PIE file, .TKS file and Layout JPG.
The Fundamental Dual (& Flickstart) Wiimote DJ Setup 1.0 is a general all around ultra basic setup. It does not use any motion controls (unless you are using the Flickstart one, which has 1 motion control) and is a great way to start if you are overwhelmed or just getting started. Using two wiimotes, one for each hand, Wiij's can control just about everything they need wirelessly with this control setup.

    This setup is a pretty good starter setup, not too advanced, nothing tricky, just straight forward mixing controls.

 

 

 Wiimote 1

Home - Stop
A - Loop
B - Low Eq Kill
1 - Load Next Track
2 - Load Previous Track
+ - Foreward Loop
- - Backward Loop
Up - Vol. Up
Down - Vol. Down
Right - Xfade Right
Left - Xfade Left
Wiimote 2

Home - Play/Stutter
A - Snap
B - Fx Button 2 (set for beat stutter)
1 - Sync
2 - Kill/Enable Low Opposite
+ - Switch Focus Right
- - Switch Focus Left
Up - Pitch % Up
Down - Pitch % Down
Left - Pitch Bend Down
Right - Pitch Bend Up



    This setup uses the looping features of Traktor to its advantage. Since crossfading is left to how fast you can press left and right on the Wiimote, you are limited to the speed of the crossfades. If you are used to slamming cuts, you might find this a little more tricky to pull of. In more advanced setups this crossfade speed isn't an issue. Those of you who are used to doing long extended fades, even creating a mashup during the fade, this will appeal to you quite nicely.

    The A button on Wiimote 1 (W1) controls the Loop on off function. The A button of Wiimote 2 (W2) controls the snap feature. Used together, you can loop a track and if you are slightly off on your timing of the loop cut, use the snap button to snap it to the closest marked beats. Snapping works 90% of the time, though if you are using a song that the beats are cut up or synchronized weird then it may oddly snap wrong. Once a loop is in place, using the + and - buttons on W1 will move the loop foreward and backward one loop size. This way you can take time with your mixes, controlling when new parts of the song are introduced...very effective for making live mashups, even more effective for house/trance/techno music, the most effective making live mashups of house/trance/techno music.

    On W2 the + and - buttons are mapped to Switch Focus Left and Right. The focus is the designation of what deck is being used. Since the Play button is used to press Play on both decks, you obviously wouldn't want both to start at the same time, the focus fixes that. The focus is what deck using. So if the focus is set to left, you are using the left deck. That way if you press Play, only the left deck plays. The + and - select those decks.

    The crossfader is set to W1 Left and Right buttons. Trim volume is set to Up and Down on W1.
Pitch Bend Up and Down are set to Left and Right on W2 (respectivly). Pitch % Up and Down are set to Up and Down on W2.

    The B buttons are used for effects, W1 B button kills the Low Eq, W2 B button set for FX Button 2, which I like to set for Beat Stutter (16%). Its quite fun to stick your arm up in the air, press down on W2 B Button to stutter the beat to sound like a machine gun...great for buildups. Not to mention adds some visuals to things you are actually doing.

    On W2 the 2 button is set to Kill/Enable Low Opposite. This effect is used so that you can kill both low eqs at the same time.... OR what i like to use it for, kill one eq using the W1 B button, then when you have both tracks playing at the same time in beat, you can press the 2 Button on W2 and switch basslines...great for transistions.

    The 1 button on W2 is set for Sync... this is used to match bpms quickly (without having to manually do it).. i wouldn't reccomend leaving it on though, as it sometimes can throw things way off. I usually will press it twice, the first time turns it on and syncs the bpm, the second time turns it off but it still stays at the same bpm, from there i use Pitch % to manually tweak it. Though, you can leave it on and it will keep things in beat until a song goes into some weird beat thing and throws the other track off...hard to explain until it happens to you.

    1 and 2 on W1 load next track and previous track. A couple notes on this. If there are a few seconds of silence at the start of a song then you have to go to the mouse and click on the first beat to cue it up.  I reccomend prechecking your tracks and possibly editing them or setting Traktor Cue starting points for your songs so they start exactly on the first beat of the song (or wherever you want the cue to be). This way you dont have to touch the mouse while mixing, you can load tracks from your playlist and do it all wirelessly. In more advanced setups this is not an issue and you can load tracks, and even use the wiimote to cue up to the first beat. 

    Stop and Start are set for W1 Home and W2 Home. Luckily these two buttons aren't in the easiest place to press them (when I had them set for the A buttons as obvious starts I'd find my natural leaning towards pushing that button became a problem.

    These controls also utilize the vibration function to let you know which deck you are focused on when you switch focus. When switching focus to Deck A - Wiimote 2 vibrates, when switched to focus Deck B - Wiimote 1 vibrates.

NOTE: In latest version of Traktor, the beat stutter button has been switched. You load the TKS and are using a newer version of Traktor then you may need to re-map the beat stutter button to the correct button (FXButton1). Currently it is mapped to FXButton2.

The Flickstart Fundamental 1.0 is a twist on the Dual Fundamental layout. It has all of the same controls, only 3 of them are rearranged and the Flickstart element is added. Flickstarting is the flicking of the wrist to trigger a control. In this case it only controls the Instant Play/Cue function. In order to activate the Flickstart control, the B button on Wiimote 1 must be held down, this way any dancing or arm waving wont accidently start the song over. The Beatmasher/EffectsButton2 control gets moved to Wiimote1 A button and Sync gets moved to Wiimote1 home.

Flickstarting is fun because you get to visually start the song (or stutter the song). It is also possible to flickjuggle by timing flicks at the right moments, though your arm might get somewhat tired

These controls also utilize the vibration function to let you know which deck you are focused on when you switch focus. When switching focus to Deck A - Wiimote 2 vibrates, when switched to focus Deck B - Wiimote 1 vibrates.

 Wiimote 2

Home - Stop
A - Loop
B - Low Eq Kill
1 - Load Next Track
2 - Load Previous Track
+ - Foreward Loop
- - Backward Loop
Up - Vol. Up
Down - Vol. Down
Right - Xfade Right
Left - Xfade Left
Wiimote 1

Home - Snap
A - Button 2 (set for beat stutter)
B - Hold to activate Flickstart InstantPlay/Cue
1 - Sync
2 - Kill/Enable Low Opposite
+ - Switch Focus Right
- - Switch Focus Left
Up - Pitch % Up
Down - Pitch % Down
Left - Pitch Bend Down
Right - Pitch Bend U



The Stutter Effect Setup

First open Traktor.. then right click on the top of the screen where it says Traktor... select 'show mixer FX controls'....this will bring up an FX unit next to the decks....now right click on the top of the fx unit that just loaded, choose 'BeatMasher' .... this will load the stutter effect...now, where it says length on the BeatMasher you can adjust that to make the chops shorter or longer. The smaller percent, the faster the stutter will be. Then you should be able to press A and stutter the song.

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